starSky
starSky
星空特效
<template>
<canvas ref="canvas" class="xiao-canvas"></canvas>
</template>
<script>
export default {
name: 'Starsky',
mounted() {
var canvas = this.$refs.canvas,
ctx = canvas.getContext('2d'),
w = (canvas.width = window.innerWidth),
h = (canvas.height = window.innerHeight),
hue = 217,
stars = [],
count = 0,
maxStars = 1200
var canvas2 = document.createElement('canvas'),
ctx2 = canvas2.getContext('2d')
canvas2.width = 100
canvas2.height = 100
var half = canvas2.width / 2,
gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half)
gradient2.addColorStop(0.025, '#fff')
gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)')
gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)')
gradient2.addColorStop(1, 'transparent')
ctx2.fillStyle = gradient2
ctx2.beginPath()
ctx2.arc(half, half, half, 0, Math.PI * 2)
ctx2.fill()
// End cache
function random(min, max) {
if (arguments.length < 2) {
max = min
min = 0
}
if (min > max) {
var hold = max
max = min
min = hold
}
return Math.floor(Math.random() * (max - min + 1)) + min
}
function maxOrbit(x, y) {
var max = Math.max(x, y),
diameter = Math.round(Math.sqrt(max * max + max * max))
return diameter / 2
}
var Star = function () {
this.orbitRadius = random(maxOrbit(w, h))
this.radius = random(60, this.orbitRadius) / 12
this.orbitX = w / 2
this.orbitY = h / 2
this.timePassed = random(0, maxStars)
this.speed = random(this.orbitRadius) / 50000
this.alpha = random(2, 10) / 10
count++
stars[count] = this
}
Star.prototype.draw = function () {
var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,
y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,
twinkle = random(10)
if (twinkle === 1 && this.alpha > 0) {
this.alpha -= 0.05
} else if (twinkle === 2 && this.alpha < 1) {
this.alpha += 0.05
}
ctx.globalAlpha = this.alpha
ctx.drawImage(
canvas2,
x - this.radius / 2,
y - this.radius / 2,
this.radius,
this.radius,
)
this.timePassed += this.speed
}
for (var i = 0; i < maxStars; i++) {
new Star()
}
function animation() {
ctx.globalCompositeOperation = 'source-over'
ctx.globalAlpha = 0.8
ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 1)'
ctx.fillRect(0, 0, w, h)
ctx.globalCompositeOperation = 'lighter'
for (var i = 1, l = stars.length; i < l; i++) {
stars[i].draw()
}
window.requestAnimationFrame(animation)
}
animation()
},
methods: {},
}
</script>
<style lang="less" scoped>
.xiao-canvas {
width: 100%;
height: 100%;
}
</style>
上次更新: 2021-10-10 23:28:19